The FOG Aggregate Model

An aggregate amount of score is made up of several smaller amounts or scores added together.

The Aggregate Model of a Prospect

        Breaking down a player is no simple task, requiring a deep dive into each facet of their game. FOG prides itself on grasping the full portfolio of a player’s skillset in the tangible and intangible form in order to confidently project how they will perform at the next level and beyond. The FOG Aggregate Model rates players from 1-100 based on the following categories with given weights.

Basketball Breakdowns

GUARDS/WINGS

Offensive Capabilities

  • Playmaking (Rated 1-12)
  • Shooting (Rated 1-14)
  • Finishing (Rated 1-14)
  • Ball Handling (Rated 1-10)

Defensive Capabilities

  • Perimeter Defense (Rated 1-14)
  • Interior Defense (Rated 1-10)
  • Versatility, Switch-ability (Rated 1-14)
  • Rebounding (Rated 1-12)

BIGS

Offensive Capabilities

  • Playmaking (Rated 1-10)
  • Shooting (Rated 1-16)
  • Finishing (Rated 1-24)

Defensive Capabilities

  • Perimeter Defense (Rated 1-8)
  • Interior Defense (Rated 1-16)
  • Versatility, Switch-ability (Rated 1-12)
  • Rebounding (Rated 1-14)

*The scale in which the ability is rated is based on weighted importance.

1-24 (BIGS=Finishing)

(1-6)   Trait is not there and lacks the tools

(6-12)   Trait is not a strength but has the tools

(12-18) Trait shows consistent flashes of being a potential strength

(18-24) Trait is a standout strength

1-16 (BIGS=Shooting, Interior Defense)

(1-4)   Trait is not there and lacks the tools

(4-8)   Trait is not a strength but has the tools

(8-12) Trait shows consistent flashes of being a potential strength

(12-16) Trait is a standout strength

1-14 (G/W=Shooting, Finishing Perimeter Defense, Switch-ability)

(1-3.5)   Trait is not there and lacks the tools

(3.5-7)   Trait is not a strength but has the tools

(7-10.5) Trait shows consistent flashes of being a potential strength

(10.5-14) Trait is a standout strength

1-13

(1-3.25)      Trait is not there and lacks the tools

(3.25-6.5)   Trait is not a strength but has the tools

(6.5-9.75) Trait shows consistent flashes of being a potential strength

(9.75-13)    Trait is a strength

1-12 (G/W= Playmaking, Rebounding, BIG Versatility/Switch-ability)

(1-3)   Trait is not there and lacks the tools

(3-6)   Trait is not a strength but has the tools

(6-9) Trait shows consistent flashes of being a potential strength

(9-12) Trait is a strength

1-10 (G/W=Ball-handling, Interior Defense, BIGS=Playmaking)

(1-2.5)   Trait is not there and lacks the tools

(2.5-5)   Trait is not a strength but has the tools

(5-7.5) Trait shows consistent flashes of being a potential strength

(7.5-10) Trait is a strength

1-8 (BIGS-Perimeter D)

Trait is not there and lacks the tools

(2.5-5)   Trait is not a strength but has the tools

(5-7.5) Trait shows consistent flashes of being a potential strength

(7.5-10) Trait is a strength

1st range- Trait is not there and lacks the tools

2nd range- Trait is not there but has the tools

3rd range- Trait shows consistent flashes

4th range- Trait is a strength

FOOTBALL BREAKDOWNS

FOG NFL AGGREGATE MODEL

  • (90-100) – Hall of Fame Caliber
  • (80-89.9) – All-Pro
  • (70-79.9) – Pro-Bowl
  • (60-69.9) – Quality NFL Starter
  • (50-59.9) – NFL Starter
  • (40-49.9) – Quality Backup
  • (30-39.9) – Depth Player
  • (20-29.9) – Potential Practice Squad
  • (10-19.9) – Potential Camp Contributor
  • (0-9.9) – No NFL Potential

QBs

  • Reads, Decision Making, Instincts – 20
  • Accuracy & Ball Placement – 20
  • Mobility, Awareness, Improvisation -20
  • Arm Strength -15
  • Mechanics (Throwing Motion, footwork) -15
  • Level of Competition – 10
  • Character & Medical- 10 (Deduct Only)

RBs

  • Power/Strength/Truck Ability – 16
  • Elusiveness/Quickness/Separation/Footwork – 16
  • Raw Speed/Acceleration – 16
  • Vision – 15
  • Hands – 12
  • Ball Security – 10
  • Pass Protection – 10
  • Level of Competition – 5
  • Character & Medical – 10 (Deduct Only)

WRs

  • Route Running/Twitch/Separation – 25
  • Catch Radius – 20
  • Hands – 20
  • YAC – 20
  • Run Block -10
  • Level of Competition – 5
  • Character & Medical- 10 (Deduct Only)

CBs

  • Ball Skills – 20
  • Footwork – 18
  • Recognition – 18
  • Recovery Speed – 18
  • Tackling – 16
  • Level of Competition – 10
  • Character & Medical- 10 (Deduct Only)